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Old Jun 18, 2009, 03:26 PM // 15:26   #21
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Would be full of scrubs bringing farming/solo builds from PvE, terrible idea. Probably lag out from all the constant RoJ lasers and other aoe spam. ...Assuming you could ever get the 100+ people needed for a match together in the first place. Hope you enjoy waiting...
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Old Jun 18, 2009, 03:47 PM // 15:47   #22
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Yeh that and sins just waiting for a caster to come along,shadowstep->gank. A terrible,terrible idea that stays in fps'
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Old Jun 18, 2009, 03:58 PM // 15:58   #23
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Seeing as how the previous update's purpose was to encourage players to play more PvE, I'm guessing the PvP update will be about encouraging players to get into PvP.

How? Not with new maps (they didn't actually make anything new for the PvE content either) but probably with new PvP modes. I think a true 1v1 mode would be a cool gimmick to attract folks to PvP. Either with builds we currently use and make up ourselves or with pre-set builds and skills like in the dragon arena or the costume brawl.
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Old Jun 18, 2009, 04:17 PM // 16:17   #24
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Probably just gonna be our monthly points, and then maybe a few skill updates. But I personally won't be holding my breath.
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Old Jun 18, 2009, 04:20 PM // 16:20   #25
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Design a weapon contest I hope..
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Old Jun 18, 2009, 04:29 PM // 16:29   #26
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I do hope they buff Rits a bit for the next major update. I don't see it happening today, but maybe increase their usefulness in PvE somehow?
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Old Jun 18, 2009, 04:35 PM // 16:35   #27
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I thought hero battles was next update focus?
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Old Jun 18, 2009, 05:22 PM // 17:22   #28
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...Please be a design weapon contest.

But hero battles will probably get a revamp, and HA might get some weird changes, but I doubt there will be a new area to fight because they'd probably need to make a new zone (which they dont really have the people for) and the PvP community doesn't want to get split apart even more.
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Old Jun 18, 2009, 06:03 PM // 18:03   #29
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Funny because I know I've heard that phrase "PvP Love" used multiple times before and dating back into 2008. Whoever picked up that quote from whoever's pos wiki talk page, its been recycled.

PvP Love is when they decide to update 5 skills, or buff 20+ elites and bork the game for the next year.

Last edited by Ec]-[oMaN; Jun 18, 2009 at 06:14 PM // 18:14..
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Old Jun 18, 2009, 06:14 PM // 18:14   #30
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/agree that the 100 v 100 would be bad... i can see smoke coming out of people computers trying to keep up with all the instances of 200 players at one time... if you thought walking through spam-a-don was bad... you would cry if that pvp would happen...

The last update with the Z Quests ultimately took already in game stuff, and applied a new way to make players to play those areas again, but with a new reward of Z Coins instead of XP since obviously, players who have been playing the game for the past 4 years already have over 5 million xp on several toons... so why would they want more? I am just speaking the truth, and it was a great idea on ANET's part to make that update to continue interest, and it is working. Not knowning what the new quests of the day is a great idea to keep people playing and farming with already in-game stuff. Although, I am dieing for a FoW/UW version of Merlandru's World...

pvp love will probably be targeting two areas... HB revamp and GvG.

HB as been tossed around for a long time. Although I think it is a great idea and a nice way to play and all, but its not really truely 1v1 and its such a great thing to be able to macro your heros to RoJ spike whenever you need them too (QQ there). But does it need a revamp? Probably yes.

As for GvG, its making a slow comeback. Although in meetings online with several groups ranging from the noobie GvG'ers to the top 200's... it seems that the current system is flawed. Those coming into GvG (which has been dubbed the only changing environment left in Guild Wars), are feeling they are entering this field of combat to late... and they also feel that the "random" guild battles against 400+ guilds tend to deter them greatly from playing/learning.

So one of two things needs to happen. One is that the community of the tops 400's need to open their doors so that fresh blood can enter. This will a great teaching tool for newer players comming in and be able to go out and teach others how to play and build better and more teams. (Not likely to happen, but one can always hope).

And/or Two, ANET needs to split the higher ranks from the lower ranks much like the attempts made in the [rawr] tourny a while back. This will promote a more competitive match up and more interest into that field. The issue here is that a lot of management will be invoveled with the cut line of top tier to bottom tier (and middle tier if there is one). So paramitters will need to be set/managed for teams higher then 1,000 being a top tier and those at 1,001 and below. That 1,001 to 1,200 gray area would have to be worked out... or, the teams will just have to win in order to get into those higher ranks. For those that follow international Soccer, this is kinda like relegation. This is when I Grade A level team, underpreforms in the season, and then is dropped to a Grade B league the next season and the top teams from the Grade B league, move to the Grade A league to replace them.

Last edited by ]HM[ Sabre Wolf; Jun 18, 2009 at 06:20 PM // 18:20..
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Old Jun 18, 2009, 06:15 PM // 18:15   #31
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Quote:
Originally Posted by mazza558 View Post
I do hope they buff Rits a bit for the next major update. I don't see it happening today, but maybe increase their usefulness in PvE somehow?
they are buffing rits, happy u.
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Old Jun 18, 2009, 06:31 PM // 18:31   #32
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did everyone here forget that they said they were going to release updates quarterly from now on?
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Old Jun 18, 2009, 06:34 PM // 18:34   #33
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Originally Posted by jazilla View Post
did everyone here forget that they said they were going to release updates quarterly from now on?
Pretty sure that only relates to "Content updates". Maintenance/monthly updates should include RP's, AT map rotations, skill updates.
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Old Jun 18, 2009, 06:43 PM // 18:43   #34
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Quote:
Originally Posted by ]HM[ Sabre Wolf View Post
As for GvG, its making a slow comeback. Although in meetings online with several groups ranging from the noobie GvG'ers to the top 200's... it seems that the current system is flawed. Those coming into GvG (which has been dubbed the only changing environment left in Guild Wars), are feeling they are entering this field of combat to late... and they also feel that the "random" guild battles against 400+ guilds tend to deter them greatly from playing/learning.

So one of two things needs to happen. One is that the community of the tops 400's need to open their doors so that fresh blood can enter. This will a great teaching tool for newer players comming in and be able to go out and teach others how to play and build better and more teams. (Not likely to happen, but one can always hope).

And/or Two, ANET needs to split the higher ranks from the lower ranks much like the attempts made in the [rawr] tourny a while back. This will promote a more competitive match up and more interest into that field. The issue here is that a lot of management will be invoveled with the cut line of top tier to bottom tier (and middle tier if there is one). So paramitters will need to be set/managed for teams higher then 1,000 being a top tier and those at 1,001 and below. That 1,001 to 1,200 gray area would have to be worked out... or, the teams will just have to win in order to get into those higher ranks. For those that follow international Soccer, this is kinda like relegation. This is when I Grade A level team, underpreforms in the season, and then is dropped to a Grade B league the next season and the top teams from the Grade B league, move to the Grade A league to replace them.
This has been an re-occurring problem ever since AT's and 14 day restrictions surfaced, also with the ladder being more of a test ground for builds or experience as the k value is really low, low risk.

There is a definite VOID on the lower end of the ladder r500-r1000. Right now if you look at the GW Ladder page you will see Guilds that are below rating 1000 are listed in the top1000 of guilds, that show a huge decline in player base. There are about 180 Guilds that don't even have +rating over 1000!!!

There once was a time when you needed about 1035+ rating to even be listed on the ladder to make r1000, that isn't the case today. We are pretty much missing about 500+ guilds that used to play a year and a few months ago. Regarding those estimated 500 guilds missing thats easily over 4000 players not partaking in GvG anymore, GL getting them back. Any new Guilds trying to form or gain experience are being paired with anyone the system can find at the moment, and you can clearly see there aren't a whole lot of new guilds or lower experienced ones around.

The whole middle/lower tiered players have vanished.

http://www.guildwars.com/competitive/ladder/default.php

Last edited by Ec]-[oMaN; Jun 18, 2009 at 06:46 PM // 18:46..
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Old Jun 18, 2009, 06:47 PM // 18:47   #35
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Nerf bat on PermaShadow
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Old Jun 18, 2009, 07:02 PM // 19:02   #36
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Nerf bat on PermaShadow
Agreed 100-fold
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Old Jun 18, 2009, 07:05 PM // 19:05   #37
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What will the next major update be about?

It will be about as dissapointing as the last few major updates, skill balancewise atleast.
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Old Jun 18, 2009, 07:09 PM // 19:09   #38
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Probably a pet stylist, a new Title Title system (you get a special title for completing a title on multiple characters) and an upgraded Zaishen Chest that wipes your HDD as one of the random drops to make it more exciting. Knowing Anet these are all incredible ideas.
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Old Jun 18, 2009, 07:14 PM // 19:14   #39
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Quote:
Originally Posted by Archress Shayleigh View Post
xP yeah a new PvP type would be rly cool. Like RA, just in a HUGE scale. Something like actually a war... 50v50, 75v75, 100v100 yah that would rock.
no ty, my pc wouldn't handle all that lag
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Old Jun 18, 2009, 07:18 PM // 19:18   #40
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Quote:
Originally Posted by Archress Shayleigh View Post
xP yeah a new PvP type would be rly cool. Like RA, just in a HUGE scale. Something like actually a war... 50v50, 75v75, 100v100 yah that would rock.
actually i beleive they're doing something like this in GW2

i think it would be pretty cool for 1 time but it would get really old after a while and troublesome
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